If interactive dialogue between animated characters is to be believable, it must seem realistic and lifelike. In large part, this interest comes from the entertainment industry, which requires life-like animation of embodied characters. ![]() ![]() There is increasing interest in understanding the relationship between verbal and non-verbal conversational cues. This non-linguistic information might include facial expressions to convey emotional state, head nods to indicate emphatic stress, and posture and eye-gaze to signal turn-taking in discourse. ![]() Audiovisual conversation is information rich, comprised of both the linguistic message content and non-linguistic information.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |